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The Chronicles of Domewyrd: 3

Chapter II: The Isle Of Vale. We travel not to the west, nor the south and definitely not the east! Dreadfully vile that east is! Not far from Dome-Wyrd's shores rests a series of islands, fisherman settlements and towns that sat upon docks, over murky waters that they dreadfully referred to as the sea. The west islands were dangerous, riddled with pirates and thieves.  The east islands were of high renown, they had their own border and refused to let anyone pass through its gates if they didn't by chance, have an "Eastern Border Pass" They were white pieces of parchment with text that read: "By the royalty invested in me by the First Ones themselves, and hereby grant the holder of this pass admission to the Eastern Islands of Mahree."  The only problem was that to get one of these passes, you were required to have an audience with the King of Mahree, but to even get into the kingdom, to get and audience, you needed a pass. Hard times these were, dark times ...