Skip to main content

Posts

Showing posts with the label writing

The Chronicles of Domewyrd: 9

VIII The Sun & The Moon. Far above, on the pristine marble balcony of Fairgun-Gard, the wind roared ferociously, blowing Vaea’s perfect hair across her  nose. She combs strands behind her ears, tapping her fingers in a certain succession. Cocking her eyebrows, she raises her index finger forward. “That’s IT!” she slowly shouted “Oh, I truly out do myself don’t I?” Her cackles occupied the halls of Fairgun-Gard, shrilling through the white hallways like an eerie gust. Vaea turned around, her gown brushes against the stone-floor. Swaying her delicate but pronounced hips, she walks seductively towards Vorago. Whom is laying on a stone-slab. His lifeless arms folded onto his chest, he snores soundly asleep as the darkness seething all around him begins to move with his every breath. Vaea giggles, placing her hand on her lips. “You know, Vorago, you really are just adorable laying there, ever so vulnerable.” After laughing in her palm, Vaea then traces her fingertips on his resting ...

The Chronicles of Domewyrd: 6

Chapter V The Ripper & The Slasher. As time passes, boys can only grow, and like their passions will flourish, so will their demons and vices. The dreadful beasts that we always manage to  find in the most cataclysmic of moments. Manis & Grimace wandered the lands for a years’ time, even in the late hours under the moonless sky. Grimace would never let Manis sleep, when they would happen to find themselves in a safe haven for the dark hours. Grimace only instigated Manis, pushing him further amidst the glow of a camp fire, further away from reality. Picking his buttons, teasing him for losing Jaykob to the demanding claws of death, only fueling the fire that was beginning to grow wild. Grief, without a father, is a tragedy all on its own, Day-by-terrible-haunting-day that passed caused Manis’s mind to break more-and-more.  The longer time went on the longer Manis was being driven absolutely mad. Irrefutably mad. Eventually, Manis rambled to himself, having bouts of hys...

The Chronicles of Domewyrd: 3

Chapter II: The Isle Of Vale. We travel not to the west, nor the south and definitely not the east! Dreadfully vile that east is! Not far from Dome-Wyrd's shores rests a series of islands, fisherman settlements and towns that sat upon docks, over murky waters that they dreadfully referred to as the sea. The west islands were dangerous, riddled with pirates and thieves.  The east islands were of high renown, they had their own border and refused to let anyone pass through its gates if they didn't by chance, have an "Eastern Border Pass" They were white pieces of parchment with text that read: "By the royalty invested in me by the First Ones themselves, and hereby grant the holder of this pass admission to the Eastern Islands of Mahree."  The only problem was that to get one of these passes, you were required to have an audience with the King of Mahree, but to even get into the kingdom, to get and audience, you needed a pass. Hard times these were, dark times ...

The Chronicles of The Abyss: 2, Chapter I: The First Age, an era of Darkness.

The First King of  Yore: Manis Furin, The King of  Madness. Joshua Wilmoth Chapter I: The First Age, An Era Of Darkness. T he watchers smiled upon Dome-Wyrd's flourishing existence, everything had gone according to plan. They created "The First Ones." Whom possessed immeasurable and untold power. The watchers themselves destined The First Ones to create a land of prosperity, ruling over its irrefutable, ever-expanding splendor. They were not only responsible for, but capable of shaping the landscape itself.  When the lands formed, bodies of water rose into place. Basins & waterways spawned where the landscape dipped, trees and forests flourished, mountains began to rumble on the plains green surface. Towering surfaces of rocks rose to shake the land, far above the pearly clouds, and shake they did. The rolling hills were graced by delicate white and red flowers, the then land began to shift and elevate.  To the east, the ground fissured, a crack rippe...